Noire (
bloodandblunder) wrote2013-04-12 02:25 pm
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Name: Kia
Contact Info: offered wing - AIM ;
starswept
Other Characters Played: N/A
Preferred Apartment: None.
Character Name: Noire
Canon: Fire Emblem: Awakening
Canon Point: Pre-end game battle
Background/History: Over here!
Personality: In Chrom's army, everyone's a little bit unique. Maybe one's got difficulties falling asleep. Maybe one's the best at peeling potatoes. And maybe one is not only the fastest to run away when dangerous situations arise, but this one can go from being timid and soft-spoken to screaming, laughing maniacally and becoming absolutely abrasive when stress comes a-callin'.
Meet Noire. Due to her mother's tendency to test all of her curses on her ever since she was a wee young thing, she's grown into quite the downcast pessimist with a weak constitution, easily startled and frightened of bugs, hexes, and speaking her mind. She's not much for dynamic actions and charging into battle is something she prefers to leave her more energetic allies, but then there are times when she... changes. Originally due to a talisman meant to help her deal with her fear and dislike of violence and crippling lack of self-confidence, Noire possesses an alter-ego, one who has no problems stating her ire or threatening violence or just plain insulting people. Talisman aside, this side of her usually surfaces when Noire's stress levels reach the breaking point; in a support with the female Morgan, she explains that it tends to happen when lots of little things build up, culminating in her ranting and raving over something as trivial as being tired of walking. As terrifying as this part of her can be, it usually aids Noire in helping her get out what she has to say, and it's why she's able to fight in her paralogue-- she's scared to take up the bow until she uses her talisman, and then she's ready to take on any enemy. The talisman is later taken away by Tharja, but as stated before, Noire no longer needs it.
As you can probably guess, a lot of her personality and her views come from her parents and her loss of them. Having been subjected to her mother's experimental hexes day after day, Noire's constantly paranoid about anything the slightest bit unnatural-- including finding random objects or feeling stronger after a battle. Understandably, she dreads Tharja's hexes, but she also seeks to learn them, presumably as a way to establish another tie between her and her mother and to earn her approval. No matter what suffering she went through at her mother's hands, she loves her deeply and doesn't blame her in the slightest for being too busy avenging her husband's death to pay much attention to her daughter's learning. She died protecting her, after all, and Noire even comes to understand that the reason she never learned hexes was that her mother loved her and didn't want her involved in the risks that it took to perform such dark magic. With her father, you get to see Noire's stance regarding her situation: ultimately, she's not convinced that coming to the past will actually change the future, especially when history repeats itself. But when he confiscates his wife's cursing tools in order to prevent her from using them on Noire, something he'd never done in the future, that action is enough to give Noire a spark of hope. A thought that maybe the future can change for the better.
Given the fact that Noire is afraid of most everything and is prone to flying into rages at random moments, you'd think she would be considered a handful among her allies. ... And you would be right. In her supports with Severa, Noire messes up more often than not, getting herself sick, needing to be accompanied to the bathroom, etc. She terrifies Inigo by shooting arrows perilously close to him, in order to dissuade any questionable ladies from getting close. Still, she truly means well, and Noire at heart is actually a very sweet girl who takes active steps to improve herself and to help others. In one support, she asks an ally to help her overcome her fear of bugs, rather than moping over how pathetic a weakness it is. She hides Yarne without asking why when he comes running to her for help. She looks after the female avatar after she collapses from exhaustion, begging her not to take on all their burdens and offering a listening ear when she needs it. She's also got a bad habit of pushing herself, despite her frail nature and anemia; this means there's an increased chance of her falling backwards because she's carrying something too heavy, or collapsing because she overdoes it, but no one can say that Noire doesn't try her utmost to be useful to everyone else. She may dislike fighting, and she might still be scared, but when it comes to doing her part, she'll join her comrades on the battlefield (shaking all the way).
Also she's surprisingly good at baking. Yes, this is a notable talent.
Overall, Noire might be self-deprecating, but she's willing to better herself. She might be scared ofeverything her mother's hexes, but she still wants to be useful. She's eccentric, but she's strong, in her own way, and she's just as committed to fighting for what's important as her friends are. She... just has to be able to train effectively without collapsing first.
Abilities/Powers: Like the other orphaned kids from a grim future fighting undead soldiers for the sake of survival, Noire's no stranger to warfare and has fought more than her fair share of battles. She demonstrates a prowess with the bow especially, even when she's initially weaponless in her paralogue. According to her mother, a very powerful dark mage, Noire has incredible magical potential but has never actually succeeded in hexing anyone. In combat situations, she can wield dark magic perfectly fine, and she's actually self-taught in that respect, teaching herself magic from observing her mother. Her go-to weapon remains the bow, though, and as such, her skills are mostly related to her Archer class-- as seen below.
Items/Weapons:
- Her mother's ring
- A Killer Bow
- Clothes
Contact Info: offered wing - AIM ;
Other Characters Played: N/A
Preferred Apartment: None.
Character Name: Noire
Canon: Fire Emblem: Awakening
Canon Point: Pre-end game battle
Background/History: Over here!
Personality: In Chrom's army, everyone's a little bit unique. Maybe one's got difficulties falling asleep. Maybe one's the best at peeling potatoes. And maybe one is not only the fastest to run away when dangerous situations arise, but this one can go from being timid and soft-spoken to screaming, laughing maniacally and becoming absolutely abrasive when stress comes a-callin'.
Meet Noire. Due to her mother's tendency to test all of her curses on her ever since she was a wee young thing, she's grown into quite the downcast pessimist with a weak constitution, easily startled and frightened of bugs, hexes, and speaking her mind. She's not much for dynamic actions and charging into battle is something she prefers to leave her more energetic allies, but then there are times when she... changes. Originally due to a talisman meant to help her deal with her fear and dislike of violence and crippling lack of self-confidence, Noire possesses an alter-ego, one who has no problems stating her ire or threatening violence or just plain insulting people. Talisman aside, this side of her usually surfaces when Noire's stress levels reach the breaking point; in a support with the female Morgan, she explains that it tends to happen when lots of little things build up, culminating in her ranting and raving over something as trivial as being tired of walking. As terrifying as this part of her can be, it usually aids Noire in helping her get out what she has to say, and it's why she's able to fight in her paralogue-- she's scared to take up the bow until she uses her talisman, and then she's ready to take on any enemy. The talisman is later taken away by Tharja, but as stated before, Noire no longer needs it.
As you can probably guess, a lot of her personality and her views come from her parents and her loss of them. Having been subjected to her mother's experimental hexes day after day, Noire's constantly paranoid about anything the slightest bit unnatural-- including finding random objects or feeling stronger after a battle. Understandably, she dreads Tharja's hexes, but she also seeks to learn them, presumably as a way to establish another tie between her and her mother and to earn her approval. No matter what suffering she went through at her mother's hands, she loves her deeply and doesn't blame her in the slightest for being too busy avenging her husband's death to pay much attention to her daughter's learning. She died protecting her, after all, and Noire even comes to understand that the reason she never learned hexes was that her mother loved her and didn't want her involved in the risks that it took to perform such dark magic. With her father, you get to see Noire's stance regarding her situation: ultimately, she's not convinced that coming to the past will actually change the future, especially when history repeats itself. But when he confiscates his wife's cursing tools in order to prevent her from using them on Noire, something he'd never done in the future, that action is enough to give Noire a spark of hope. A thought that maybe the future can change for the better.
Given the fact that Noire is afraid of most everything and is prone to flying into rages at random moments, you'd think she would be considered a handful among her allies. ... And you would be right. In her supports with Severa, Noire messes up more often than not, getting herself sick, needing to be accompanied to the bathroom, etc. She terrifies Inigo by shooting arrows perilously close to him, in order to dissuade any questionable ladies from getting close. Still, she truly means well, and Noire at heart is actually a very sweet girl who takes active steps to improve herself and to help others. In one support, she asks an ally to help her overcome her fear of bugs, rather than moping over how pathetic a weakness it is. She hides Yarne without asking why when he comes running to her for help. She looks after the female avatar after she collapses from exhaustion, begging her not to take on all their burdens and offering a listening ear when she needs it. She's also got a bad habit of pushing herself, despite her frail nature and anemia; this means there's an increased chance of her falling backwards because she's carrying something too heavy, or collapsing because she overdoes it, but no one can say that Noire doesn't try her utmost to be useful to everyone else. She may dislike fighting, and she might still be scared, but when it comes to doing her part, she'll join her comrades on the battlefield (shaking all the way).
Also she's surprisingly good at baking. Yes, this is a notable talent.
Overall, Noire might be self-deprecating, but she's willing to better herself. She might be scared of
Abilities/Powers: Like the other orphaned kids from a grim future fighting undead soldiers for the sake of survival, Noire's no stranger to warfare and has fought more than her fair share of battles. She demonstrates a prowess with the bow especially, even when she's initially weaponless in her paralogue. According to her mother, a very powerful dark mage, Noire has incredible magical potential but has never actually succeeded in hexing anyone. In combat situations, she can wield dark magic perfectly fine, and she's actually self-taught in that respect, teaching herself magic from observing her mother. Her go-to weapon remains the bow, though, and as such, her skills are mostly related to her Archer class-- as seen below.
Renewal: The skill inherited by Libra. After a fight, her injuries will heal a bit.
Bowfaire: Basically, Noire hits harder when she's using a bow.
Accuracy +20: She hardly ever misses a target.
Vengeance: Technically a curse left on her by her mother, in that occasionally, when an attack hits, it will also hurt the attacker.
Skill +2: MORE CRITICALS.
Items/Weapons:
- Her mother's ring
- A Killer Bow
- Clothes